Yeah, the game is awesome! So many opportunities and it also has good replayability potential.
I wish the game characters who know each other and know you would remember some of your choices so the MC needed to really consider which path to take to gain something but sacrifice another opportunity.
I got so many more ideas about triggers and conditions for different consequences. I wish the game author to have a lot of passion to create and develop this game further!
That's exactly what I'm doing.
Ok. I t's impossible to make all the characters known between them but I'm working on it. (And that's one of the reason why I'm checking the game from scratch.) In the last release I'm adding some connections between characters and common storylines.
So You'll be able to dominate a girl and be dominated by another girl but this will limit how much far you can go. I mean. Maybe you can be dominated by just one girl and dominate all the others... but if you get dominated from more girls this will make impoassible to dominate other girls.
Now that I've write so much of the stories it's easier for me to go back and make connections and set some variables.
I really agree with the previous posts. There are alot of bugs, and I really think it would help for alot of code and dialogue to be rewritten. I'm a software developer and I can assure you that if you keep pushing out new content, instead of going back over and fixing problems then your going to get into a developer hell.
Also I've stated this once already in previous post. I dont mind helping with a code review. I enjoy this game but I haven't played it since 0.6 because of the same bugs, and broken dialogue, misspellings, etc.
And once again it's all fine. You have an awesome game and your work is great but I want it to succeed.
Yeah. I ì'm working on it.
I think it's a good moment to make a check. I mean.
What I'm doing is a total check about all + and - variables. So it's kinda like a rewritten...
What I want to say is: now that the game is great I can go back and fix what I did, add, remove, modify. The stories have evolved and given me new ideas. While I was making the game, I put a lot of variables to track certain choices. some are useless. others aren't called up anymore. others have more than one variable. But now that the plot is developed I can go back, already knowing what's next, and make everything work better.
If I had to develop differently I probably would have never been able to develop so many stories and plots. I think developing in this way gives me the opportunity to be freer in the creative phase. Of course there will be bugs, but the game is in development. I can fix the bugs later (as I'm doing). Having more creative freedom will make the game better once it's completed. I think the story will be better.
As someone said, the game has a good replay value. and in my check I'm adding details and maybe a few small things. So replaying it from the beginning could still be fun. There are some situations that I haven't used. Like Henry (The paparazzi). There are some items that haven't been used yet. Even just adding weed to some girl could help deline her personality better. Or make connections with other characters. In the end I started (with season one) from two stories (Irene and Rebecca/Kirsten) and built everything around them. Then starting from there in season 2 I added more characters from my old games (so with a background) and started other stories. So the characters are all connected to each other. (I also have a pattern like 6 degrees of separation). Now it's just a matter of taking all this and putting it in order
For a grammar check when I'll earn more money the first thing I'll do will be hire someone who translate the game.